Wednesday, September 7, 2011

Chaos Theory Economy?

I came across this post this morning while i was browsing before class, let me know your thoughts on it. Think i might bring it up in my polisci class.







There are now scientific proofs that if an economic system collapses, by a premeditated or not design, it will not damage most of us, actually it will have more of a kind of cleansing effect. I mean those systems that try to restrict the freedom and the movement will crumble and fall away. If we investigate the Chaos Theory we will come across the theory of Complex Adaptive Systems, a very recent science. When people get together and form an economy as large as the planetary economy, we have a system whose properties remained quasi-unknown until we have the tools that can analyze the behavior of the system. It is now known that the more the system is driven towards instability, the more likely it is that it will suddenly re-arrange into a higher level of order. These changes cannot be predicted or scripted, but they do occur. If we have a pile of sand forming from a trickle-feed up top, as the pile rises in height, it becomes more and more unstable and it enters into Chaos. When the chaos reaches its peak of instability, scientists have concluded that we cannot predict the speed and/or direction of movement of any particle in the system. The system takes on an unpredictable behavior where it acts as a whole and not as a sequence of individual grains. There is a sudden shift and the pile restructures itself. The pile does not simply collapse, it just changes its shape. There are many resources where we can research, but this is a good one to start with:complexity.orcon.net.nz/intro.html :
"A complex adaptive system is a complex system that has the ability to not only respond to the outside environment, but one that can adapt itself to become more efficient within its given environment: this is a system which can learn! All forms of life are complex adaptive systems. Plants grow towards the light, animals seek out food and humans work to develop themselves. Complex Adaptive Systems are formed by a number usually large of individual autonomous agents interacting intensely together, like human beings forming the global economy. This creates complex non-linear interactions that allow the emergence of new properties for the system that could not have been predicted beforehand. The new patterns are often system-wide. When human beings get together they form cultures and languages. " 
This body of information clearly shows us why "Bring Down the Internet" or “collapse the world's economy” could not happen because both, Internet and world economy, are complex adaptive systems. Each person has the potential to restructure the economy and as long as the sun rises and sets, birds fly, rain falls, trees grow we have the resources to continue to persevere. We are a complex adaptive system and no one on this planet have anywhere near as much control over that systems, even some people would like to believe this. Individuals, alone and/or grouped, are the key factor. It is a time when everyone must do his/her choices because it is no longer possible to be with both sides, with both opposites: duality here on Earth is arrived at its own very end and we live it just now. No one could rule in a complex adaptive system that is filled with independent, free-acting individuals, any one of which could have a massive and unprecedented cascading effect upon the entire system. We are experiencing it right now. So there is place for much hope!

Tuesday, September 6, 2011

StreetPass and SpotPass on the 3DS

dont forget to check out my other blog! :
http://graffiti-update.blogspot.com/



StreetPass and SpotPass ModeThe system supports multiplayer gameplay via a local wireless connection or over the Internet. Expanding upon the connectivity of the Nintendo DS, the Nintendo 3DS features an "always on" background connectivity system that trademarks suggested was named "CrossPass" which can automatically seek and connect to wireless network nodes such as Wi-Fi hotspots, sending and downloading information in the background while in sleep mode or while playing a game. In Nintendo's September 29 conference, the confirmed Western names of the SpotPass Tag Mode service would be StreetPass and SpotPass, with SpotPass being the ability for the 3DS to seek Wi-Fi signals and automatically download content while in sleep mode and StreetPass being the passive communication between 3DS systems held by users, an example being the sharing of Mii avatars.

During the 2011 Game Developers Conference, Nintendo of America president Reggie Fils-Aime announced that Nintendo has partnered with AT&T to provide free access to AT&T hotspots via the Nintendo 3DS. Users will be able to connect to these hotspots in late May.

The background connectivity allows users to exchange software content regardless of what software is currently in the console. Sharing content is stored in a "data slot" in the console. Using this data slot, Nintendo 3DS users can readily share and exchange content for multiple games at the same time, whenever they are connected, even when playing unrelated games. Using the console's background connectivity, a Nintendo 3DS in StreetPass Mode can automatically discover other 3DS units within range, establish a connection, and exchange content for mutually played games, all transparently and without requiring any user input, even when the console is dormant. For example, in Super Street Fighter IV: 3D Edition, if the user passes someone with the same software, he has a battle to collect trophies from the other player.

It can be customized to fit the user's preferences, including opting out of it altogether for selected software. One application being considered is functionality to "automatically acquire magazine and newspaper articles", similar to networked e-book reader applications. Other improvements to online functionality include how Friend Codes are implemented, with only one code necessary for each console, as opposed to the DS and Wii where individual Friend Codes are required for each piece of software.


Like I said i just got my 3DS and brought it to school with me today...not one hit. Forever Alone.
Hopefully i get some later today, or on my way home when i stop into gamestop. Im trying to figure out how to pull pictures from this thing so you guys can see my mii characters. FUUU, F Ya, forever alone, ect. ect.

Monday, September 5, 2011

Just got a 3DS

dont forget to check out my other blog! :
http://graffiti-update.blogspot.com/


So I went to GameStop today because I was really craving to play some pokemon...Ended up walking out with a 3ds, zelda OCT, and sims 3 for the girl...and no pokemon hahaha.

 Let me tell ya, this thing is pretty sweet. I love not having to wear those stupid glasses most of all. Hopefully some more online games come out in the near future to keep me more distracted from my homework that needs to get done.

PUMPED on the new Starfox come out on the 9th! I hope you all had a great labor day and ill post more on this 3ds tomorrow and a new post on my graffiti blog aswell as check out all your guys new posts that happened over the weekend anyways

if you got one send me a friend invite: 3351-4274-3142

Sunday, September 4, 2011

Apollo 18

My girl and myself went and saw Apollo 18 yesterday. We would both give it a 2.5/3 stars Story: Decades-old found footage from NASA's abandoned Apollo 18 mission, where two American astronauts were sent on a secret expedition, reveals the reason the U.S. has never returned to the moon. Trivia: Apollo 18's release date has been shuffled around six different times before settling on September 2. The found footage subgenre of horror all have the same motif: footage shot with a hand-held camera, lots of shaking and the premise that what you're seeing really happened.

This style has been applied to the various other types of horror films, from monsters (Cloverfield) to zombies (Diary of the Dead, [REC]). Apollo 18 is the first of these films to set the genre into the least likely of places: outer space. Hopefully, this film won't be the last of its kind, because the setting and premise could produce a solid horror film one day. Unfortunately, Gonzalo Lopez-Gallego's Apollo 18 is not that movie. The film starts out by giving everyone the very basic description of the end of NASA's space program: we had our last flight to the moon with Apollo 17...or did we? As far as this movie goes, no we didn't. Three astronauts are selected to leave their families and go to the moon, but it's top secret. No one will ever know what they were doing up there, until somehow a rogue website called LunarTruth.com (it's real, but just an advertisement for the movie) got the 80 hours of footage. As you can see, the film is already stretching the suspension of disbelief. When the astronauts get to the moon, Ben Anderson (Warren Christie) and Nathan Thomas (Lloyd Owen) are the ones to land. The goal is to set up cameras on the moon's surface to spy on potential Russian trips. Soon they discover that everything is not as it seems, and the "real reason" we never returned to the moon is revealed. Now the two have to survive and somehow get home.

 Apollo 18 may go down as one of the worst examples of how to make a found footage film. For a subgenre that already suffers because of the limited shots it can create, this particular movie is just very lazy in almost every aspect. It feels thrown together, without any precision or care going into the writing, acting and the way it was shot. There are very few positives for this film at all. As mentioned earlier, that's a shame because the premise itself could have opened itself up for an atmospheric and haunting film. Instead, the audience gets this. There are some, if very few, positives. The editing by Patrick Lussier should be commended. The footage is appropriately grainy and damaged, similar to how the films in Grindhouse was presented.

 Considering this is supposed to be footage captured from the moon in the 1970s, that makes perfect sense. It does hurt visibility and the ability to make out what's going on at times, but that comes with the territory of films with shaky camerawork. The shaky camerawork, however, is especially bad in this case. A number of times in this film there is almost a motion blur because of the camera constantly moving about. It makes things hard to see and on top of that, removes any suspense the movie was attempting to build. It's to be expected with a film like this, but that doesn't mean it's any less jarring when everything starts shaking in the middle of a scene because someone has to start running with the camera. Another problem plaguing this film is its pacing. It may sound like a cliche to say so, but Apollo 18 moves with the speed of an iceberg.

The film takes a long time to get going (at least it felt like a long time), and at 88 minutes long, a director absolutely cannot do that with his or her film. It's not character development to watch two men sit in a spaceship talking about nothing or go out to set up cameras and collect moon rocks. This movie's run time doesn't give it the luxury of moving slowly but it does so anyway. As a result, when the climax should kick in, the film abruptly ends. The film is, to be blunt, dull. Even the actors in the film seem like they're bored three-fourths of the time. A lot of the dialogue is almost monotone, and there is usually more of a lack of acting than there is a performance. Christie is the only one that gives any effort, and that's really only at the end of the film. Only when the action starts to pick up does the audience see any kind of emotion, and then it is usually just screaming. This movie also lacks any sort of scares, which is the film's primary objective.

It's usually appropriate for a horror film to provide something for the audience to react to. The movie would rather rely on jump scares or loud noises. A false scare seen in the trailer is the kind of moment you can expect regularly. When the movie isn't being dull, it's being loud. In dramatic moments, lines are shouted at one another. When there are quiet moments, there is screeching on the communication frequency or loud thumps on the ship's wall. All future horror filmmakers should know that these are moments of terror; they are moments of annoyance. There are a few other smaller problems as well. The "reason we never went back to the moon" is laughable and further damages any attempts to thrill the audience. There is also one glaring plot hole after the end of the movie that all but shatters any attempt to suspend your disbelief.

Obviously to name it would be spoiling the movie, so I'll let you figure it out. It's not just a singular error, but one big plot hole and several smaller ones that appear after. As mentioned previously, it's a shame Apollo 18 couldn't be better. Horror films set in space can be very effective because of the location itself. The protagonist is usually all alone with whatever the menace is coming after them. The tagline for Alien told us that in space, no one can hear us scream. But when watching Apollo 18, all you'll want to do is yawn.

Thursday, September 1, 2011

Grand Theft Auto: San Andreas....ON MAC!

I had no idea GTA:SA was released on the mac! Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and g********rs. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Only $15.....oh hell ya I'm getting it. The best out of the GTA games IMO

Graffiti.Update: Writer 3: Revok sentenced to 180 days in jail

Graffiti.Update: Writer 3: Revok sentenced to 180 days in jail: THIS DUDE IS A LEGEND, a true artist. Another one I grew up seeing in Southern Cali. The graffiti writer known as Revok, whose work is dis...